ARCH1392 - Digital Collaboration Studio
Member of TEAM OMEGA

Tuesday, June 16, 2009

Team meeting...

We met up at uni again today after work to finish our environment and if there was time left to start implementing our in game presentation and videos. The main elements which we worked on included:

Finishing our final crysis environment

Implementing the final building model into the environment

Creating various cut scenes

Taking screenshots

Creating and implementing our custom level loading screens

While we were waiting for Kenneth to arrive from work, Cameron and myself began working on creating various cut scenes within our environment. These proved to be fairly simple through the use of cameras and flow graphs. We created two cut scenes, one which would play as soon as our map is loaded within the game and the oter which would be triggered by a trigger area within the game at the end of our presentation.

Unfortunately while we were creating the cut scenes we realised that Cameron's advanced AI had somehow gone missing or deleted between today and saturday. We tried looking for an external file which would have it saved within but this proved unsuccessful. There wasn't enough time left to redo this as it took Cameron most of Saturday to create the complex AI system, we will just have to rely on our basic AI system which is still in place.

When Kenneth arrived he was able to import his new final building model into the crysis environment. The model is much more detailed than the previous and contains different textures and furniture. While Kenneth was doing this Cameron and myself worked out how to integrate my level loading screens into the game so that when our level loads it displays our own custom picture instead of a black screen.

Once we had done this we took various screen shots of our environment which we placed on presentation boards in the foyer of the theatre building within our fabrication. We were then finished with our crysis environment, the only problem was that because of the amount of detail in our level our file was a ridiculous size so we couldn't upload it to emustore or filesite, we had to hand it in on a CD.

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